A systems prototype was released in July of 2016, followed by serveral public demo iterations, and another demo and promo trailer is expected for March 2018. The project is being developed in the Unity Engine, in a custom framework built in C#, and features its own custom development tools and level editors which allow us to manage environmental art and level design scripting in one package. Hazelnut Bastille started as a prototyping project in April of 2016, and has been in full time development ever since. Mark Harbaugh - Code Prototyping, Scripting and design Dennis Varvaro - art, design, writing, community media and marketing Shannon Mason (Pongball) - Composer Hiroki Kikuta - Composer Development We have several smaller projects in development as well, and we have submitted a game for Ludum Dare 40 (Coming in second of 6175 overall), but Hazelnut Bastille is the Project which we are being most public about at this time, and which will release first. Hazelnut Bastille is a Zelda-inspired, topdown 2D adventure game with metroidvania elements. Linux OS: Debian Base Processor: Core 2 Duo e7200 Memory: 1 GB RAM Graphics: Integrated Storage: 16 GB available space Mac OSX OS: OSX Processor: Intel Xeon W3540 Memory: 1 GB RAM Graphics: Integrated Storage: 16 GB available space Continued abuse of our services will cause your IP address to be blocked indefinitely.Windows: OS: Windows XP Processor: Core 2 Duo e7200 Memory: 1 GB RAM Graphics: Integrated DirectX: Version 11 Storage: 16 GB available space Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
0 Comments
Leave a Reply. |